
All vanilla ships removed from the game (except Xenon ships).Race fleets can combat them more effectively if you raise your threat level. Hutts and Sith are extremely dangerous.Kha'ak faction changed to Rogue Mining Droids.All vanilla factions changed to star wars factions.Thanks to Purls and all the beta testers for helping test various parts of the mod!.
X3 albion prelude mod list mod#
Thanks to XenonArchitect7 for his work on SWLU, which this mod borrows from heavily.Thanks to Joubarbe for all the Mayhem mods.

Thanks to Litcube for releasing Litcube's Universe.If provided, then the debug script will only run if that entity is the player's tracking aim in game Can be simple like a ship name or complex like an array of tables $debug is the message or object to debug.You can call this script like this: $debug.return = -> call script 'temetvince.Debug': debug=$Unknown trackingAim=$ShipOrStation.It can take in any text decodable object, say an array of tables, and output it in game to the user Some other settings can be changed in the '9979-L044.xml' file located in the 'x3 terran conflict/addon/t/' directory.Difficulty (starting threat level) and many other settings can be set in addon/t/1000-L044.xml.To access the options in game, press + (or +)
X3 albion prelude mod list install#
You can take before/after screenshots that save to your root install folder with the PrintScrn button on your keyboard.The original author's work can be found here: Notice the LicenseAndCopyright file for your information. If you want to disable the optional font, then go to your game's 'x3 terran conflict' folder.It should ask you if you want to overwrite a bunch of files. Copy the contents for SW Mayhem 2 from "x3 terran conflict" to your x3 install folder install folder (probably named "x3 terran conflict").When asked for the game, browse and select X3AP.exe in your x3 install folder.If you don't want to use Reshade and want to skip the Graphics Improvement mod functionality, skip to step 7.


